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Analysis · Collector Crypt

Every pack advertises a profit. Every pack pays about 95¢.

Collector Crypt publishes its pull rates, its value bands, and its own expected value for every gacha machine — more disclosure than most of this category offers, and they deserve credit for it. Those published numbers say each pack contains more value than it costs. They also say, once you read the buyback rate printed next to them, that selling your pull back returns roughly 94%95% of what you paid.

Both statements come from the same panel on their own site. Neither is our estimate. Figures below were read from the live interface on .

The finding. Across a 100× price range — a $50.00 pack to a $5,000.00 pack — the expected loss on the buyback exit stays between 4.87% and 6.26%. The headline EV falls as packs get pricier, and the buyback rate rises to meet it. The two move in opposite directions and land in almost the same place every time.

The four Pokémon machines, as published

Collector Crypt published expected value and buyback rate per machine
MachinePriceTheir stated EVPer $1BuybackPer $1 after buyback
Elite Pokémon Gacha Pack$50.00$55.141.10385%0.937
Water Pack$100.00$105.701.05790%0.951
Legendary Pokémon Gacha Pack$250.00$263.231.05390%0.948
One Piece Emperor Pack$1,000.00$1,018.871.01993%0.948
Mythic Pokémon Gacha Pack$2,500.00$2,553.141.02193%0.950
Celestial Pokémon Gacha Pack$5,000.00$5,092.771.01993%0.947

Price, stated EV and buyback rate are Collector Crypt’s own published figures, read 2026-08-04. The two “per $1” columns are those figures divided by the pack price and multiplied by the buyback rate — arithmetic on published numbers, not modelling.

Read the last two columns together. The $50.00 pack advertises 1.103 of value per dollar — the most generous headline on the board — and pairs it with the worst buyback at 85%. The $250.00 pack advertises the least, at 1.053, and pairs it with the best buyback at 90%. After both adjustments the gap between them is under a penny and a half on the dollar.

Why 75–80% of rips lose before the buyback is even applied

The published value bands explain the shape. On every machine, the most likely outcome by a wide margin is a card whose band starts at half to six-tenths of the pack price.

Published tier odds and value bands per machine
MachineCommonUncommonRareEpic
$50.0080%$30.00–$60.0015%$60.00–$110.004%$110.00–$250.001%$250.00+
$100.0075%$50.00–$100.0020%$100.00–$200.004%$200.00–$500.001%$500.00+
$250.0075%$150.00–$250.0020%$250.00–$400.004%$400.00–$2,000.001%$2,000.00+
$1,000.0075%$600.00–$1,000.0020%$1,000.00–$1,600.004%$1,600.00–$8,000.001%$8,000.00+
$2,500.0075%$1,250.00–$2,500.0020%$2,500.00–$5,000.004%$5,000.00–$10,000.001%$10,000.00+
$5,000.0075%$2,500.00–$5,000.0020%$5,000.00–$10,000.004%$10,000.00–$20,000.001%$20,000.00+

On the three larger machines the common band tops out exactly at the pack price, which means a common can never be a win — the best possible common is break-even before fees, and a loss after the buyback haircut. Only the $50.00machine’s common band runs above its price, to $60.00, so the very top of its common range is the one profitable common on the board.

Collector Crypt states this themselves, in a manner of speaking: the “big win chance” shown next to each machine — 20% on the $50.00 pack, 25% on the others — is exactly the sum of every tier above common. It is, near enough, their own published probability that you come out ahead.

A note on their expected-value figure

Their stated EV is lower than the bands alone would suggest. Take the midpoint of each published band on the $50.00 machine and the arithmetic lands near $56.00 before the open-ended Epic tier is counted at all — above the $55.14 they publish.

That gap is informative rather than suspicious. It means the real distribution inside each band sits below the midpoint — more cards near the floor of a band than the ceiling — which is what you would expect and what a naive midpoint calculation would get wrong. It is also why we use their stated EV for the headline rather than recomputing from the bands: the bands are ranges, so any EV we derived from them would be an estimate, and their figure is not.

Pricing data is taken from ALT, eBay and other platforms and is subject to change. That sourcing matters: an EV built on marketplace comps moves when those comps move, so these figures are a snapshot of 2026-08-04 rather than a fixed property of the packs.

The buyback is not the only exit

Everything above assumes you take the instant buyback, because that is the exit the platform puts in front of you and the one whose rate they publish. There are two others, and they have different arithmetic.

What this is not

This is not an accusation. There is no evidence here of misstated odds, and nothing about a house edge is improper — every operator has one, and Collector Crypt publishes the components of theirs openly enough that anyone can do this arithmetic. Publishing pull rates, value bands, an expected value, and a buyback rate on the same panel is more than most of this category manages.

The point is narrower and worth stating plainly: the advertised expected value and the amount you can actually walk away with are different numbers, and only one of them is printed in large type. The edge does not live in the draw. It lives in the spread between what a card is worth and what the platform will pay you for it.

Published figures read from the live interface 2026-08-04 · manual snapshot pending API access · we re-check and say what changed